Equipment
Detection Equipment
Bio-Monitor: This is a watch-sized band that monitors
the wearer's vital signs. It has a 45% chance to determine if
there are foreign chemical or biological substances present in
the wearer's body. If either are detected, the monitor will beep,
flash, or both, depending on it's setting. It will emit a
continuous tone if the wearer's heart stops for more than one
minute. Cost:13,000
Televiewers (1 .lb) These are electronic
binoculars with computer-enhanced imaging. They provide a +40
bonus to Vision checks at Range Brackets 3-8. They also
incorporate Thermographic Imaging and Low-Light sighting systems,
and a 5,000m range finder. The power cell lasts for two months of
continuous operation. Cost: 20,000
Espionage Equipment
Bio-Hound: ( 1 .lb ) This is a
hand-held sensor, app. 6" x 4" x 2", usually worn
on a shoulder strap. The Bio-Hound detects characteristic
molecules of a specific lifeform and tracks them. It can be set
for a target as general as a species, or as specific as a single
individual. The dedicated computer has files on the
characteristics of all Alliance races, and can accommodate up to
200 more files. Tracking a specific target requires a detailed
genetic analysis of the target ( usually obtained from medical
files ). Using a Bio-Hound is a Level 4 difficulty Computer
Operations task.
The hound has a base 90% ability to determine if a target has
been within 5 meters. This is reduced by -15% per one-half hour
of the trail's age. The hound can track only one target at a
time. Cost: 45,000
Disguise
Kit: ( 4 .lbs
) A disguise kit includes a wide range of cosmetics,
dyes and tints, seven sets of contact lenses, one pound of
plastiskin, and a small set of tools. This all fits in a 12"
x 8" x6" case. The cosmetics provide 150-200 uses,
approximately 10 hair color changes, and three pigment changes. Cost:
5,000
Medical Equipment
Analgine
Injection: This
drug renders the user totally immune to pain for 2d4 hours. While
on the drug, INTUITION is reduced by 15 points. The user is able
to remain conscious right up until he passes his Death's Door.
Any additional doses taken within 20 hours of the last have a
cumulative 15% chance of permanently reducing INTUITION, MANUAL
DEXTERITY, and any skills requiring a delicate sense of touch by
15 points. Analgine is very addictive. The base chance of
addiction is 20%, +5% per additional dose taken within a one
month period. Cost: 12,000
Hyperco: Similar to a BRI, when
this drug is injected around a bleeding wound, it causes almost
instantaneous coagulation, stopping bleeding in 4+d6 seconds. For
every dose beyond the first in a 30 hour period, roll a POISON
SMR, with a cumulative -5% penalty per additional dose. Failure
indicates that the blood has thickened so much that the heart
stops. Cost: 150
Hypospray: This device is about the
size of a penlight. It uses compressed air to inject a drug, and
can easily penetrate up to two layers of clothing. It holds two
doses. It takes d4+6 seconds to change the drug or the air
cartridge. An air cartridge is good for 100 injections, and
replacements cost 25 credits each. Cost: 200
Note: both the Paramedic and Surgical kits
include a hypospray.